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MISDEALS
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1. The following
circumstances cause a misdeal, provided attention is called to the error
before two players have acted on their hands. (If two players have acted in
turn, the deal must be played to conclusion, as explained in rule #2) |
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a) The first or second card of
the hand has been dealt face up or exposed through dealer error. |
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(b) Two or more cards have been
exposed by the dealer. |
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(c) Two or more boxed cards
(improperly faced cards) are found. |
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(d) Two or more extra cards have
been dealt in the starting hands of a game. |
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(e) An incorrect number of cards
has been dealt to a player, except the top card may be dealt if it goes to
the player in proper sequence. |
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(f) Any card has been dealt out
of the proper sequence (except an exposed card may be replaced by the burn
card). |
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(g) The button was out of
position. |
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(h) The first card was dealt to
the wrong position. |
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(i) Cards have been dealt to an
empty seat or a player not entitled to a hand. |
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(j) A player has been dealt out
who is entitled to a hand. This player must be present at the table or have
posted a blind or ante. |
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2. Once action
occurs, a misdeal can no longer be declared. The hand will be played to
conclusion, and no money will be returned to any player whose hand is
fouled. In button games, action is considered to occur when two players
after the blinds have acted on their hands. In stud games, action is
considered to occur when two players after the forced bet have acted on
their hands. |
DEAD HANDS
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1. Your hand is
declared dead if: |
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(a) You fold or announce that you
are folding when facing a bet or a raise. |
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(b) You throw your hand away in a
forward motion causing another player to act behind you (even if not facing
a bet). |
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(c) In stud, when facing a bet,
you pick your upcards off the table, turn your upcards facedown, or mix your
upcards and downcards together. |
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(d) The hand does not contain the
proper number of cards for that particular game (except at stud a hand
missing the final card may be ruled live, and at lowball and draw high a
hand with too few cards before the draw is live). |
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(e) You act on a hand with a
joker as a holecard in a game not using a joker. (A player who acts on a
hand without looking at a card assumes the liability of finding an improper
card, as given in Irregularities, rule #8.) |
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(f) You have the clock on you
when facing a bet or raise and exceed the specified time limit. |
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2. Cards thrown
into the muck may be ruled dead. However, a hand that is clearly
identifiable may be retrieved at management's discretion if doing so is in
the best interest of the game. We will make an extra effort to rule a hand
retrievable if it was folded as a result of incorrect information given to
the player. |
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3. Cards thrown
into another player's hand are dead, whether they are faceup or facedown. |
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IRREGULARITIES
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1. In button
games, if it is discovered that the button was placed incorrectly on the
previous hand, the button and blinds will be corrected for the new hand
in a manner that gives every player one chance for each position on the
round (if possible). |
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2. You must
protect your own hand at all times. Your cards may be protected with
your hands, a chip, or other object placed on top of them. If you fail
to protect your hand, you will have no redress if it becomes fouled or
the dealer accidentally kills it. |
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3. If a card
with a different color back appears during a hand, all action is void
and all chips in the pot are returned to the respective bettors. If a
card with a different color back is discovered in the stub, all action
stands. |
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4. If two
cards of the same rank and suit are found, all action is void, and all
chips in the pot are returned to the players who wagered them (subject
to next rule). |
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5. A player
who knows the deck is defective has an obligation to point this out. If
such a player instead tries to win a pot by taking aggressive action
(trying for a freeroll), the player may lose the right to a refund, and
the chips may be required to stay in the pot for the next deal. |
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6. If there
is extra money in the pot on a deal as a result of forfeited money from
the previous deal (as per rule #5), or some similar reason, only a
player dealt in on the previous deal is entitled to a hand. |
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7. A card
discovered faceup in the deck (boxed card) will be treated as a
meaningless scrap of paper. A card being treated as a scrap of paper
will be replaced by the next card below it in the deck, except when the
next card has already been dealt facedown to another player and mixed in
with other downcards. In that case, the card that was faceup in the deck
will be replaced after all other cards are dealt for that round. |
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8. A joker
that appears in a game where it is not used is treated as a scrap of
paper. Discovery of a joker does not cause a misdeal. If the joker is
discovered before a player acts on his or her hand, it is replaced as in
the previous rule. If the player does not call attention to the joker
before acting, then the player has a dead hand. |
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9. If you
play a hand without looking at all of your cards, you assume the
liability of having an irregular card or an improper joker. |
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10. One or
more cards missing from the deck does not invalidate the results of a
hand. |
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11. Before
the first round of betting, if a dealer deals one additional card, it is
returned to the deck and used as the burncard. |
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12.
Procedure for an exposed card varies with the poker form, and is given
in the section for each game. A card that is flashed by a dealer is
treated as an exposed card. A card that is flashed by a player will
play. To obtain a ruling on whether a card was exposed and should be
replaced, a player should announce that the card was flashed or exposed
before looking at it. A downcard dealt off the table is an exposed card.
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13. If a
card is exposed due to dealer error, a player does not have an option to
take or reject the card. The situation will be governed by the rules for
the particular game being played. |
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14. If you
drop any cards out of your hand onto the floor, you must still play
them. |
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15. If the
dealer fails to burn a card or burns more than one card, the error
should be corrected if discovered before betting action has started for
that round. Once action has been taken on a boardcard, the card must
stand. Whether the error is able to be corrected or not, subsequent
cards dealt should be those that would have come if no error had
occurred. For example, if two cards were burned, one of the cards should
be put back on the deck and used for the burncard on the next round. On
the last round, if there was no betting because a player was all-in, the
error should be corrected if discovered before the pot has been awarded,
provided the deck stub, boardcards, and burncards are all sufficiently
intact to determine the proper replacement card. |
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16. If the
dealer prematurely deals any cards before the betting is complete, those
cards will not play, even if a player who has not acted decides to fold.
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17. If the
deck stub gets fouled for some reason, such as the dealer believing the
deal is over and dropping the deck, the deal must still be played out,
and the deck reconstituted in as fair a way as possible. |
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BETTING
AND RAISING |
| 1. |
Check-raise is permitted in all games, except in certain
forms of lowball. |
| 2. |
In no-limit and pot-limit games, unlimited raising is
allowed. |
| 3. |
In limit poker, for a pot involving three or more players
who are not all-in, these limits on raises apply: |
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(a) |
A game with three or more betting rounds allows a maximum of a bet and
three raises. |
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(b) |
A game with two betting rounds (such as lowball or draw) allows a
maximum of a bet and four raises. |
| 4. |
Unlimited raising is allowed in heads-up play. This applies
any time the action becomes heads-up before the raising has been capped.
Once the raising is capped on a betting round, it cannot be uncapped by a
subsequent fold that leaves two players heads-up. |
| 5. |
In limit play, an all-in wager of less than half a bet does
not reopen the betting for any player who has already acted and is in the
pot for all previous bets. A player facing less than half a bet may fold,
call, or complete the wager. An all-in wager of a half a bet or more is
treated as a full bet, and a player may fold, call, or make a full raise.
(An example of a full raise is on a $20 betting round, raising a $15 all-in
bet to $35). |
| 6. |
Any wager must be at least the size of the previous bet or
raise in that round, unless a player is going all-in. |
| 7. |
The smallest chip that may be wagered in a game is the
smallest chip used in the antes, blinds, rake, or collection. (Certain games
may use a special rule that does not allow chips used only in house revenue
to play.) Smaller chips than this do not play even in quantity, so a player
wanting action on such chips must change them up between deals. If betting
is in dollar units or greater, a fraction of a dollar does not play. A
player going all-in must put all chips that play into the pot. |
| 8. |
A verbal statement denotes your action and is binding. If in
turn you verbally declare a fold, check, bet, call, or raise, you are forced
to take that action. |
| 9. |
Rapping the table with your hand is a pass. |
| 10. |
Deliberately acting out of turn will not be tolerated. A
player who checks out of turn may not bet or raise on the next turn to act.
An action or verbal declaration out of turn may be ruled binding if there is
no bet, call, or raise by an intervening player acting after the infraction
has been committed. |
| 11. |
To retain the right to act, a player must stop the action by
calling “time” (or an equivalent word). Failure to stop the action before
three or more players have acted behind you may cause you to lose the right
to act. You cannot forfeit your right to act if any player in front of you
has not acted, only if you fail to act when it legally becomes your turn.
Therefore, if you wait for someone whose turn comes before you, and three or
more players act behind you, this still does not hinder your right to act. |
| 12. |
In limit poker, if you make a forward motion with chips and
thus cause another player to act, you may be forced to complete your action. |
| 13. |
A player who bets or calls by releasing chips into the pot
is bound by that action and must make the amount of the wager correct. (This
also applies right before the showdown when putting chips into the pot
causes the opponent to show the winning hand before the full amount needed
to call has been put into the pot.) However, if you are unaware that the pot
has been raised, you may withdraw that money and reconsider your action,
provided that no one else has acted after you. At pot-limit or no-limit
betting, if there is a gross misunderstanding concerning the amount of the
wager, see No Limit and Pot-Limit. |
| 14. |
String raises are not allowed. To protect your right to
raise, you should either declare your intention verbally or place the proper
amount of chips into the pot. Putting a full bet plus a half bet or more
into the pot is considered to be the same as announcing a raise, and the
raise must be completed. (This does not apply in the use of a single chip of
greater value.) |
| 15. |
If you put a single chip in the pot that is larger than the
bet, but do not announce a raise, you are assumed to have only called.
Example: In a $3-$6 game, when a player bets $6 and the next player puts a
$25 chip in the pot without saying anything, that player has merely called
the $6 bet. |
| 16. |
All wagers and calls of an improperly low amount must be
brought up to proper size if the error is discovered before the betting
round has been completed. This includes actions such as betting a lower
amount than the minimum bring-in (other than going all-in) and betting the
lower limit on an upper limit betting round. If a wager is supposed to be
made in a rounded off amount, is not, and must be corrected, it shall be
changed to the proper amount nearest in size. No one who has acted may
change a call to a raise because the wager size has been changed. |
THE SHOWDOWN
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1. To win any
part of a pot, a player must show all of his cards face up on the table,
whether they were used in the final hand played or not. |
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2. Cards
speak (cards read for themselves). The dealer assists in reading hands, but
players are responsible for holding onto their cards until the winner is
declared. Although verbal declarations as to the contents of a hand are not
binding, deliberately miscalling a hand with the intent of causing another
player to discard a winning hand is unethical and may result in forfeiture
of the pot. |
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3. Any
player, dealer, or floor person who sees an incorrect amount of chips put
into the pot, or an error about to be made in awarding a pot, has an ethical
obligation to point out the error. Please help us keep mistakes of this
nature to a minimum. |
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4. All losing
hands will be killed by the dealer before a pot is awarded. |
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5. Any player
who has been dealt in may request to see any hand that has been called, even
if the opponent's hand or the winning hand has been mucked. However, this is
a privilege that may be revoked if abused. If a player other than the pot
winner asks to see a hand that has been folded, that hand is dead. If the
winning player asks to see a losing player's hand, both hands are live, and
the best hand wins. |
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6. Show one,
show all. Players are entitled to receive equal access to information about
the contents of another player's hand. After a deal, if cards are shown to
another player, every player at the table has a right to see those cards.
During a deal, cards that were shown to an active player who might have a
further wagering decision on that betting round must immediately be shown to
all the other players. If the player who saw the cards is not involved in
the deal, or cannot use the information in wagering, the information should
be withheld until the betting is over, so it does not affect the normal
outcome of the deal. Cards shown to a person who has no more wagering
decisions on that betting round, but might use the information on a later
betting round, should be shown to the other players at the conclusion of
that betting round. If only a portion of the hand has been shown, there is
no requirement to show any of the unseen cards. The shown cards are treated
as given in the preceding part of this rule. |
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7. If
everyone checks (or is all-in) on the final betting round, the player who
acted first is the first to show the hand. If there is wagering on the final
betting round, the last player to take aggressive action by a bet or raise
is the first to show the hand. In order to speed up the game, a player
holding a probable winner is encouraged to show the hand without delay. If
there is a side pot, players involved in the side pot should show their
hands before anyone who is all-in for only the main pot. |
TIES
| 1. The ranking of suits from highest to lowest is
spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot.
Suits are used to break a tie between cards of the same rank (no redeal or
redraw). |
| 2. Dealing a card to each player is used to determine
things like who moves to another table. If the cards are dealt, the order is
clockwise starting with the first player on the dealer's left (the button
position is irrelevant). Drawing a card is used to determine things like who
gets the button in a new game, or seating order coming from a broken game.
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| 3. An odd chip will be broken down to the smallest unit
used in the game. |
| 4. No player may receive more than one odd chip. |
| 5. If two or more hands tie, an odd chip will be
awarded as follows: |
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(a) In a button game, the first
hand clockwise from the button gets the odd chip. |
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(b) In a stud game, the odd chip
will be given to the highest card by suit in all high games, and to the
lowest card by suit in all low games. (When making this determination, all
cards are used, not just the five cards that constitute the player's hand.)
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(c) In high-low split games, the
high hand receives the odd chip in a split between the high and the low
hands. The odd chip between tied high hands is awarded as in a high game of
that poker form, and the odd chip between tied low hands is awarded as in a
low game of that poker form. If two players have identical hands, the pot
will be split as evenly as possible. |
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(d) All side pots and the main
pot will be split as separate pots, not mixed together. |
RULES FOR USING BLINDS
| 1. |
The minimum bring-in and allowable raise sizes for the
opener are specified by the poker form used and blind amounts set for a
game. They remain the same even when the player in the blind does not have
enough chips to post the full amount. |
| 2. |
Each round every player must get an opportunity for the
button, and meet the total amount of the blind obligations. Either of the
following methods of button and blind placement may be designated to do
this: |
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(a) |
Moving button – The button always moves forward to the next player and
the blinds adjust accordingly. There may be more than one big blind. |
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(b) |
Dead button – The big blind is posted by the player due for it, and the
small blind and button are positioned accordingly, even if this means the
small blind or the button is placed in front of an empty seat, giving the
same player the privilege of last action on consecutive hands. |
| 3. |
A player posting a blind in the game's regular structure has
the option of raising the pot at the first turn to act. Although chips
posted by the big blind are considered a bet, this option to raise is
retained if someone goes all-in with a wager of less than the minimum raise. |
| 4. |
In heads-up play with two blinds, the small blind is on the
button. |
| 5. |
A new player entering the game has the following options: |
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(a) |
Wait for the big blind. |
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(b) |
Post an amount equal to the big blind and immediately be dealt a hand.
(In lowball, a new player must either post an amount double the big blind or
wait for the big blind.) |
| 6. |
A new player who elects to let the button go by once without
posting is not treated as a player in the game who has missed a blind, and
needs to post only the big blind when entering the game. |
| 7. |
A person playing over is considered a new player, and must
post the amount of the big blind or wait for the big blind. |
| 8. |
A new player cannot be dealt in between the big blind and
the button. Blinds may not be made up between the big blind and the button.
You must wait until the button passes. |
| 9. |
When you post the big blind, it serves as your opening bet.
When it is your next turn to act, you have the option to raise. |
| 10. |
A player who misses any or all blinds can resume play by
either posting all the blinds missed or waiting for the big blind. If you
choose to post the total amount of the blinds, an amount up to the size of
the minimum opening bet is live. The remainder is taken by the dealer to the
center of the pot and is not part of your bet. When it is your next turn to
act, you have the option to raise. |
| 11. |
If a player who owes a blind (as a result of a missed blind)
is dealt in without posting, the hand is dead if the player looks at it
before putting up the required chips, and has not yet acted. If the player
acts on the hand and plays it, putting chips into the pot before the error
is discovered, the hand is live, and the player is required to post on the
next deal. |
| 12. |
A player who goes all-in and loses is obligated to make up
the blinds if they are missed before a rebuy is made. (The person is not
treated as a new player when reentering.) |
| 13. |
These rules about blinds apply to a newly started game: |
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(a) |
Any player who drew for the button is considered active in the game and
is required to make up any missed blinds. |
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(b) |
A new player will not be required to post a blind until the button has
made one complete revolution around the table, provided a blind has not yet
passed that seat. |
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(c) |
A player may change seats without penalty, provided a blind has not yet
passed the new seat. |
| 14. |
In all multiple-blind games, a player who changes seats will
be dealt in on the first available hand in the same relative position.
Example: If you move two active positions away from the big blind, you must
wait two hands before being dealt in again. If you move closer to the big
blind, you can be dealt in without any penalty. If you do not wish to wait
and have not yet missed a blind, then you can post an amount equal to the
big blind and receive a hand. (Exception: At lowball you must kill the pot,
wait for the same relative position, or wait for the big blind;
see
Lowball, rule #7.) |
| 15. |
A player who "deals off" (by playing the button and then
immediately getting up to change seats) can allow the blinds to pass the new
seat one time and reenter the game behind the button without having to post
a blind. |
| 16. |
A live “straddle bet" is not allowed at limit poker except
in specified games. |
“Robert’s Rules Of Poker” by Robert Ciaffone
62
3135 Reining Christie
63
3181 Fanning Sam
64
3194 Flanary Bill
65
3322 Buchanan Jason
66
3328 Cotton Michael
67
3347 Prewitt Darrel
68
3373 Wheatley Coral
69
3386 Coffey Derek
70
3452 Dye Ronald
71
3482 Tye Tim
72
3489 Kenner Jesse
73
3490 Thomas Amanda
74
3687 Hegenbart Terri
75
3752 Tate Keith
76
3794 Sawyer Sandy
77
3813 Howell Jessica
78
3834 Fellers Aaron
79
3842 Allen Phillip
80
3847 Kuhn Doug
81
3854 Ford Anthony
82
3866 LeRoy Sarah
83
3883 LeRoy Kim
84
3892 Shoemaker Rick
85
3924 Winston Cathy
86
3934 Greenewalt Vicki
87
3945 Oaks Marcia
88
3963 Phillips Stuart
89
3968 Corley Paige
90
3996 Rowe Wayne
91
4008 Landry Melissa
92
4017 Nelms Tommy
93
4019 Lanham Tammy
94
4021 Sims Rod
95
4026 Mayo Louis
96
4033 Stockton Josh
97
4055 Clark Aaron
98
4087 Starcher Clifford
99
4089 Cuevas Dan
100
4099 Starcher Allen
101
4107 Clark Charles
102
4146 Brackett Paul
103
4173 Payton Steve
104
4177 Stevane El
105
4249 Davis Woody
106
4254 Parrish Johnny
107
4298 Jester Wes
108
4310 Minnemen Meghan
109
4334 Shoemaker Jeff
110
4343 Rhoton Corey
111
4361 Mossman Keoni
112
4423 Buffington Barry
113
4431 Henriksen Matt
114
4432 Henriksen Kristy
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